In my previous post, I showed an example of a tile map in a viewport, but didn’t go into the details of explaining how the map was generated or loaded. In this post, we’re going to have a look at that.
The map file itself was created using an open source application called Tiled. It’s a neat application, and definitely beats writing out tile maps by hand. If you’re planning to do much work with tile maps, it’s worth checking out.